Andrew Parton, Developer.

I'm co-founder and developer at Doubleslash Studio, a boutique studio hand-building web, macOS and iOS software. Before that, nearly four decades of games, the sound, the tools, the bits nobody sees, from MicroProse in 1989 onward.

Doubleslash Studio is based in Cardiff, Wales. Four decades in games, audio and simulation, now poured into everything we build.

The ones worth pointing at.

Forty years is a lot of credits. These are the headline few, filter by the sort of thing they are, if you like.

Sims & VR

Franton / Cue · 2022-now

Multiplayer Tank Simulator

A networked tank simulator a military-vehicle manufacturer uses to train real crews. UE5, C++ and a custom hardware rig.

Audio & Tools

Jagex · 2011-2014

RuneScape

The world's largest MMORPG. Helped take its audio from 8-bit Ogg Vorbis to live orchestral recordings, and became its first ever voice actor: a talking rock.

Arcade

SEGA · 2021

Men In Black

Designed and co-programmed the worldwide arcade release in Unity, with its speech, SFX and Arduino cabinet lighting.

Classics

MicroProse · 1994

X-COM: Enemy Unknown

Now reckoned one of the greatest PC games ever made, and it very nearly wasn't. Sound effects and audio code, and still being interviewed about it decades on.

Classics

MicroProse · 1994

Transport Tycoon

Chris Sawyer's masterpiece, written solo in pure assembler. Audio code and the in-game jukebox, with music compression fans still can't crack.

Classics

MicroProse · 1990s

F1 Grand Prix

Geoff Crammond's benchmark racing sims, across both instalments. Sound design and audio code.

Got something that needs building?

Games, simulation, VR, or the technical corner nobody else fancies.

Get in touch →